Case Study

Krubb

A whimsical mobile game where players anonymously exchange and collect quirky digital items woven into their everyday routines. As users move through their daily adventures, they discover, trade, and curate a personal collection of oddities left behind by others, turning ordinary moments into playful, serendipitous encounters.

PROJECT SPECS
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Client:
MassArt
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Year:
April 28, 2016
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Role:
Graphic Design Student
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Live Project:
N/A
Case Study